VR development with Unity XR manager

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Category : VR


Unity XR interaction

Addition to Unity 2019.3!

As an addition starting in unity 2019.3 Unity released a preview package to integrating XR/VR management and interactions natively. Read about it at the Unity Blog here

Click Image to view youtube sample of XR Interaction

  • This is the initial demo project for use of the interaction tools of the XR toolkit
  • Locomotion is through teleporting with a snap turn method
  • All interaction uses the XR toolkit framework, so it will be able to build on any VR device with the button mapping automatically adjusting.

Interaction Demos

  • Teleporting
    • Area (all of floor is able to be be teleport location)
    • Target (a single target area to teleport to)
  • Turns with Primary 2D axis
    • On Oculus Go, this is the thumb pad
  • Grab Interaction
    • Can grab/throw objects
  • UI Raycaster interaction
    • Interact with buttons or scroll views
  • Socket interactions
    • door opens with correct game object is connected to socket

The World

This project will continue to be developed to make a working escape room vertical slice. Stay Tuned for more updates

Github for project can be found: here


About Tim Truty

A researcher with a passion for new tech and connecting people with devices. Technology advances to help people and the world. All things tech interest me as well as 90s pop punk and some hacky sack. All the views expressed here are solely mine and do not represent any organization.

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